Mods Iter


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Iter improves navigation of all AIs.
It includes many features you can disable via the options menu.

Main features

  • a reworked algorithm for long paths involving the traversal of several navigation segments
  • a path extender to prevent pauses when changing of navigation segment (with vs without)
  • a path streamliner to reduce silly detours
  • improved congestion handling around navlinks (ladders, jumps, climbing, ...)
  • a bunch of map changes (see below)

Map fixes

  • Alaskan Deal:
    fixed AI navigation for boat access (prow side)
  • Alesso:
    fixed a few navlinks
  • Birth of Sky:
    fixed access to roof of gas station
  • Boiling Point:
    fixed issue with blown up wall on the left
  • Diamond Heist:
    improved performances
  • Escape: Garage:
    fixed navigation when some doors are opened with a saw
  • Firestarter D1:
    fixed navigation blocked even when a random wall is not spawned
    fixed navigation when shooting fences' padlocks
  • Goat Simulator D1:
    fixed an issue where AIs were blocked near a white truck
    fixed navigation so AI can enter the exit truck when it's under a bridge
  • Hotline Miami D1:
    fixed multiple issues with segments going underground
    fixed 37 glitchy hiding places
  • Panic Room:
    improved performances
    fixed multiple navigation door blockers that prevented segments to be linked
  • Safe House Raid:
    improved performances
  • Santa's Workshop:
    fixed an issue with some stairs
  • Scarface Mansion:
    fixed issues around the crashed cadillac
  • Shadow Raid:
    fixed stuck guards in the warehouse
    fixed a collision with a ladder
  • Stealing Xmas:
    fixed access to the backroom of the shoe store
    fixed a few navlinks
  • The Biker Heist D1:
    fixed navigation around the bunker entrance
  • The Biker Heist D2:
    fixed several blocked paths
    fixed navigation involving ladders in boxcars
  • Transport: Train Heist:
    fixed accessibility in the entrance of TF-WAGON 1 which is close to TF-WAGON 2
    fixed navigation when warehouse's doors are open with c4 or a saw
  • Watchdogs D1:
    fixed navigation on the broken bridge
    fixed navigation around police car right in front of truck where players spawn

Map additions

  • Aftershock:
    added access to the 4 ladders leading to the bridge
  • Art Gallery:
    extended friendly AI navigation so they can enter/exit entrance hall when front doors are closed
  • Cook Off / Rats D1:
    added roof access to the bots
  • Rats D2:
    added wooden bridge access to the bots

Special thanks to Malidictus for all the quality input and testing he provided.

Download Iter